|
NAME |
SCV |
|
ROLE |
Worker |
||
WEAPON |
·
Fusion Cutter |
G |
|
SKILLS |
·
Resource collector ·
Builder ·
Repairer |
||
NOTES |
·
Also producible at Infested Command
Centre |
|
NAME |
Marine |
|
ROLE
|
Infantry |
||
WEAPON |
·
Gauss Rifle |
GA |
|
SKILLS |
·
Build bunker |
||
NOTES |
- |
|
NAME |
Firebat |
|
ROLE |
Melee
Infantry |
||
WEAPON |
·
Flame Thrower |
G |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Ghost |
|
ROLE
|
Stealth
Infantry |
||
WEAPON |
·
C-10 Rifle |
GA |
|
SKILLS |
·
Cloaking ·
Lockdown ·
Nuclear Strike |
||
NOTES |
- |
|
NAME |
Medic |
|
ROLE |
Infantry
Support |
||
WEAPON |
- |
|
|
SKILLS |
·
Heal ·
Restoration ·
Optic Flare |
||
NOTES |
- |
|
NAME |
Roach |
|
ROLE
|
Ground
Reconnaissance |
||
WEAPON |
- |
|
|
SKILLS |
·
Burrow |
||
NOTES |
·
Use for targeting BFG-Tank shoots ·
Use for quick ground reconnaissance |
|
NAME |
Centaur |
|
ROLE
|
Mobile
Anti-Air Missile Launcher |
||
WEAPON |
·
Twin Autocannons ·
Hellfire Missile |
G A |
|
SKILLS |
- |
||
NOTES |
·
Medium range missiles ·
Can be used to protect a tank-offensive
against all(!) air units |
|
NAME |
Siege
Tank |
|
ROLE |
Mobile
artillery |
||
WEAPON |
·
Arclite Cannon |
G |
|
SKILLS |
- |
||
NOTES |
·
Short to medium range |
|
NAME |
BFG-Tank |
|
ROLE
|
Mobile
heavy mega range artillery |
||
WEAPON |
·
Arclite Shock Cannon |
G |
|
SKILLS |
- |
||
NOTES |
·
Mega range ·
No weapon without siege-mode ·
Superior accuracy for sudden attacks |
|
NAME |
Scavenger |
|
ROLE |
Reconnaissance,
light fighter |
||
WEAPON |
·
Flechette Grenade ·
Burst Lasers |
G A |
|
SKILLS |
·
Landmines |
||
NOTES |
·
Scavenger is used as a fast air-rush-unit
against all other races (kill workers, Overlords, ...) ·
Surely used as a flying vulture (mines,
...) |
|
NAME |
Havoc |
|
ROLE
|
Reconnaissance,
light fighter support |
||
WEAPON |
·
Twin Machine Guns ·
Anti-Air Missile |
G A |
|
SKILLS |
·
Transport [1] ·
Turbocharger |
||
NOTES |
·
In troops of a twelve it can be used as a
hit-and-run attack unit; with ‘Turbocharger’ it will be very strong |
|
NAME |
Valkyrie |
|
ROLE |
Anti-air
medium fighter |
||
WEAPON |
·
Halo Rockets |
A |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Wraith |
|
ROLE
|
Stealth
heavy fighter |
||
WEAPON |
·
Burst Lasers ·
Gemini Missiles |
G A |
|
SKILLS |
·
Cloaking ·
Turbocharger |
||
NOTES |
- |
|
NAME |
Armed
Science Vessel |
||
ROLE
|
Airborne
support spell-caster |
|||
WEAPON |
·
Twin Autocannons ·
Hellfire Missiles |
G A |
||
SKILLS |
·
Detector ·
Defence matrix ·
Disruption Web |
·
EMP blast ·
Irradiate |
||
NOTES |
·
Light support unit, it is strong, but a
spellcaster and no fighter |
|||
|
NAME |
Dropship |
|
ROLE |
Airborne
transport |
||
WEAPON |
- |
|
|
SKILLS |
·
Transport (8) ·
Turbocharger |
||
NOTES |
- |
|
NAME |
Stealth
Dropship |
|
ROLE
|
Stealth
airborne transport |
||
WEAPON |
- |
|
|
SKILLS |
·
Cloaking ·
Transport (4) ·
Turbocharger |
||
NOTES |
·
Ideal for sudden drops ·
Your opponent can’t see your transports
if you fly above his units when on your way to your dropping position |
|
NAME |
Battlecruiser |
|
ROLE
|
Capital
assault ship |
||
WEAPON |
·
Laser Battery |
GA |
|
SKILLS |
·
Yamato Gun ·
Turbocharger |
||
NOTES |
- |
|
NAME |
Marauder |
|
ROLE
|
Medium
Ground-Only assault ship |
||
WEAPON |
·
Impact Missiles |
G |
|
SKILLS |
·
Cloaking ·
Turbocharger |
||
NOTES |
·
Valkyrie-like unit against ground units |
|
NAME |
Hercules |
|||
ROLE
|
Stealth
Transport Capital Ship |
||||
WEAPON |
·
Twin Autocannons ·
Hellfire Missiles |
·
Photon Torpedos ·
Scatter Missiles |
G A |
||
SKILLS |
·
Cloaking ·
Transport (8) |
·
Turbocharger |
|||
NOTES |
·
Heaviest weapon of the Terrans ·
Unstoppable with a support of Wraiths and
Marauders |
||||
|
NAME |
Isys |
|
ROLE |
Scanner |
||
WEAPON
|
- |
G |
|
SKILLS
|
·
Scanner Sweep |
||
NOTES
|
·
A terran player can not build the ComSat
for the Command Centre, so he must build this building instead of it |
|
NAME |
Stealth
Generator |
|
ROLE
|
Cloakes
all Units like an Arbiter |
||
WEAPON
|
- |
G |
|
SKILLS
|
·
Permanent Cloaking of all Units
surounding it ·
Lift off |
||
NOTES
|
·
Nice building for cloaking the own
defenses ·
Makes it harder for your opponent to see
what you are building |
|
NAME |
Trap
Lasers |
|
ROLE
|
Light
Defense Laser |
||
WEAPON
|
·
Burst Lasers |
G |
|
SKILLS
|
·
Hidden on the minimap ·
Cloaked when unactivated |
||
NOTES
|
·
Light Defense Laser for the terrans, no
Marines required |
|
NAME |
Probe |
|
ROLE |
Worker |
||
WEAPON |
·
Particle Beam |
G |
|
SKILLS |
·
Resource Collector ·
Builder |
||
NOTES |
- |
|
NAME |
Zealot |
|
ROLE |
Melee
Infantry |
||
WEAPON |
·
Psi Blade |
G |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Dragoon |
|
ROLE |
Versatile
assault unit |
||
WEAPON |
·
Phase Disruptor |
GA |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
High
Templar |
|
ROLE |
Infantry
support spell-caster |
||
WEAPON |
- |
|
|
SKILLS |
·
Psionic Storm ·
Hallucination ·
Summon Archon |
||
NOTES |
·
Gold in colour |
|
NAME |
Dark
Templar |
|
ROLE |
Stealth
melee infantry |
||
WEAPON |
·
Warp Blade |
G |
|
SKILLS |
·
Permanently Cloaked ·
Summon Dark Archon |
||
NOTES |
- |
|
NAME |
Tempest |
||
ROLE
|
Spell-caster
melee infantry |
|||
WEAPON |
·
Warp Blade |
G |
||
SKILLS |
·
Feedback ·
Maelstrom |
·
Restoration ·
Heal |
||
NOTES |
·
Blue in colour ·
Restoration makes him very useful ·
Like the Dark Archon, he is a
anti-spellcaster-unit (feedback) |
|||
|
NAME |
Archon |
|
ROLE |
Heavy
melee infantry |
||
WEAPON |
·
Psionic Shockwave |
GA |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Dark
Archon |
|
ROLE |
Heavy
infantry support spell-caster |
||
WEAPON |
- |
|
|
SKILLS |
·
Feedback ·
Mind Control ·
Maelstrom |
||
NOTES |
- |
|
NAME |
Corsair |
|
ROLE |
Medium
fighter |
||
WEAPON |
·
Neutron Flare |
GA |
|
SKILLS |
·
Disruption Web |
||
NOTES |
·
Gold in colour |
|
NAME |
Scout |
|
ROLE |
Heavy
fighter |
||
WEAPON |
·
Dual Photon Blasters ·
Anti-Matter Missiles |
G A |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Corvette |
||
ROLE
|
Stealth
Heavy Fighter |
|||
WEAPON |
·
Phase Disruptor |
GA |
||
SKILLS |
·
Cloaking ·
Turbocharger |
·
Lockdown |
||
NOTES |
·
White in colour ·
Good accuracy vs air and ground when
using turbocharger ·
Lockdown is helpful against capital ships |
|||
|
NAME |
Destroyer |
|
ROLE
|
Capital
assault ship |
||
WEAPON
|
·
Phase Disruptor |
GA |
|
SKILLS
|
·
Turbocharger |
||
NOTES
|
·
Very low delay of shots ·
With upgrades very useful as a heavy
assault unit, but only if supported |
|
NAME |
Carrier |
|
ROLE |
Capital
ship |
||
WEAPON |
·
Short Range Interceptors |
GA |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Nemesis |
|
ROLE
|
Heavy
Capital ship |
||
WEAPON |
·
Long Range Interceptors |
GA |
|
SKILLS |
·
Transport (2) |
||
NOTES |
·
Good accuracy as a sudden attacker ·
Use the transport ability for dropping
Dark Templars or Yore-Tanks while attacking |
|
NAME |
Arbiter |
|
ROLE |
Airborne
Support Spell-caster |
||
WEAPON |
·
Phase Disruptor Cannon |
GA |
|
SKILLS |
·
Cloaking Field ·
Recall ·
Stasis Field |
||
NOTES |
- |
|
NAME |
Observer |
|
ROLE |
Stealth
detector |
||
WEAPON |
- |
|
|
SKILLS |
·
Detector ·
Permanently Cloaked |
||
NOTES |
- |
|
NAME |
Shuttle |
|
ROLE |
Airborne
transport |
||
WEAPON |
- |
|
|
SKILLS |
·
Transport (8) |
||
NOTES |
- |
|
NAME |
Syvoid |
|
ROLE
|
Stealth
airborne transport |
||
WEAPON |
-- |
|
|
SKILLS |
·
Permanently Cloaked ·
Transport (4) |
||
NOTES |
·
Can be used for sudden and cloaked drops ·
Ideal for medium unit drops |
|
NAME |
Subcarrier |
|
ROLE
|
Airborne
bomber |
||
WEAPON |
·
Medium Range Scarabs |
G |
|
SKILLS |
- |
||
NOTES |
·
As a flying reaver it is a very good unit
against zerg in the very early game (rushing) but watch out for fast
terrors ·
Can also be used like the normal Reaver |
|
NAME |
Yore-Tank |
|
ROLE
|
Mobile
heavy mega range artillery |
||
WEAPON |
·
Long Range Phase Disruptor |
G |
|
SKILLS |
- |
||
NOTES |
·
Strong artillery with splash damage ·
Can be used to counter the terran
‘Heavy-Metal’-tactic |
|
NAME |
Air
Mine |
|
ROLE
|
Stealth
detector, Anti-air bomb |
||
WEAPON
|
- |
|
|
SKILLS
|
·
Detector ·
Permanently Cloaked |
||
NOTES
|
·
Can be used as a bomb against capital
ships or enemy detectors |
|
NAME |
Nebulus |
|
ROLE
|
Resource
Controller |
||
WEAPON
|
- |
G |
|
SKILLS
|
·
Lift off |
||
NOTES |
·
Can be used for fast expands without
building a Nexus ·
If attacked, it can escape when lifted
off the ground |
|
NAME |
Drone |
|
ROLE |
Worker |
||
WEAPON |
·
Spines |
G |
|
SKILLS |
·
Resource Collector ·
Builder ·
Burrow |
||
NOTES |
- |
|
NAME |
SCV |
|
ROLE
|
Worker |
||
WEAPON |
·
Fusion Cutter |
G |
|
SKILLS |
·
Resource collector ·
Builder ·
Repairer |
||
NOTES |
·
Producible at Infested Command Centre |
|
NAME |
Zergling |
|
ROLE |
Light
melee infantry |
||
WEAPON |
·
Claws |
G |
|
SKILLS |
·
Burrow |
||
NOTES |
- |
|
NAME |
Broodling |
|
ROLE |
Light
infantry |
||
WEAPON |
·
Toxic Spores |
G |
|
SKILLS |
- |
||
NOTES |
·
Limited life-span |
|
NAME |
Hydralisk |
||
ROLE |
Versatile
Infantry |
|||
WEAPON |
·
Needle Spines |
GA |
||
SKILLS |
·
Morph to Lurker ·
Morph to Bersurka |
·
Morph to Hydrador ·
Burrow |
||
NOTES |
- |
|||
|
NAME |
Hydrador |
|
ROLE
|
Strong
Infantry |
||
WEAPON
|
·
Needle Spines |
GA |
|
SKILLS
|
·
Burrow |
||
NOTES
|
·
2nd Morph-step of a Hydralisk ·
Very high accuracy in early game, and in
late game with upgrades |
|
NAME |
Lurker |
|
ROLE |
Siege
infantry |
||
WEAPON |
·
Subterranean Spines |
G |
|
SKILLS |
·
Burrow |
||
NOTES |
- |
|
NAME |
Bersurka |
|
ROLE
|
Medium
melee infantry |
||
WEAPON |
·
Kaiser Blades |
G |
|
SKILLS |
- |
||
NOTES |
·
Born as a unit against zealots/templar
combo ·
Also very good against zerglings and
terran infantry |
|
NAME |
Ultralisk |
|
ROLE |
Heavy
melee infantry |
||
WEAPON |
·
Kaiser Blades |
G |
|
SKILLS |
- |
||
NOTES |
- |
|
NAME |
Defiler |
||
ROLE
|
Melee
infantry spell-caster |
|||
WEAPON |
·
Consume |
G |
||
SKILLS |
·
Dark Swarm ·
Plague |
·
Consume ·
Burrow |
||
NOTES |
- |
|||
|
NAME |
Infested
Terran |
|
ROLE
|
Suicide
Bomber |
||
WEAPON |
·
Suicide |
G |
|
SKILLS |
·
Burrow |
||
NOTES |
- |
|
NAME |
Demoness |
||
ROLE
|
Stealth
spell-caster melee infantry |
|||
WEAPON |
·
Claws |
G |
||
SKILLS |
·
Cloaking ·
Restoration ·
Healing |
·
Ensnare ·
Consume |
||
NOTES |
·
Only a support unit, should not be used
as an attack unit ·
Healing makes her a good addition to all
zerg attacks |
|||
|
NAME |
Underlord |
||
ROLE
|
Burrowed
land transport |
|||
WEAPON |
. |
|
||
SKILLS |
·
Burrowed ·
Permanently Cloaked |
·
Land Transport (6) |
||
NOTES |
·
Born as a cloaked transport for zerg, it
has a high accuracy when used in early game to come into the opponent’s
base ·
Good usage in a Overlord/Underlord combo
(Underlords take the units and Overlords take the Underlords -> more
units for drops) |
|||
|
NAME |
Plasma
Bug |
|
ROLE
|
Zerg
Long-range artillery |
||
WEAPON |
·
Seeker Spore |
G |
|
SKILLS |
- |
||
NOTES |
·
As the artillery unit of the zerg, it is
extremly useful against the other artillery units ·
No splash damage |
|
NAME |
Overlord |
|
ROLE |
Airborne
detector and transport |
||
WEAPON |
- |
|
|
SKILLS |
·
Detector ·
Airborne Transport (8) |
||
NOTES |
·
Use for Underlord/Overlord combo (see
above) |
|
NAME |
Scourge |
|
ROLE |
Kamikaze |
||
WEAPON |
·
Suicide |
A |
|
SKILLS |
·
|
||
NOTES |
- |
|
NAME |
Behemoth |
||
ROLE
|
Heavy
Fighter/Bomber |
|||
WEAPON
|
·
Seeker Spores |
GA |
||
SKILLS
|
·
Ensnare ·
Transport (2) |
·
Parasite |
||
NOTES
|
·
Strongest zerg attack unit ·
Seeker spores attack the target in very
short delay |
|||
|
NAME |
Mutalisk |
|
ROLE |
Medium
fighter |
||
WEAPON |
·
Glave Wurm |
GA |
|
SKILLS |
·
Morph to Devourer ·
Morph to Guardian |
||
NOTES |
- |
|
NAME |
Devourer |
|
ROLE |
Fighter |
||
WEAPON |
·
Corrosive Acid |
A |
|
SKILLS |
·
Morph Devourerdor |
||
NOTES |
- |
|
NAME |
Guardian |
|
ROLE |
Airborne
bomber |
||
WEAPON |
·
Acid Spore |
G |
|
SKILLS |
·
Morph Guardiandor |
||
NOTES |
- |
|
NAME |
Guardiandor |
|
ROLE
|
Heavy
bomber |
||
WEAPON
|
·
Acid Spore |
G |
|
SKILLS
|
- |
||
NOTES
|
·
2nd Morph-step of a Guardian |
|
NAME |
Devourerdor |
|
ROLE
|
Heavy
fighter |
||
WEAPON
|
·
Corrosive Acid |
A |
|
SKILLS
|
- |
||
NOTES
|
·
2nd Morph-step of a Devourer |
|
NAME |
Cerebullum |
||
ROLE
|
Airborne
Spellcaster |
|||
WEAPON
|
- |
A |
||
SKILLS |
·
Maelstrom |
·
Feedback |
||
NOTES |
·
Support spellcaster against enemy
spellcasters like templars/queens/defiler/medics/science vessels |
|||
|
NAME |
Queen |
||
ROLE |
Airborne
spell-caster and assassin |
|||
WEAPON |
- |
|
||
SKILLS |
·
Parasite ·
Broodling |
·
Ensnare ·
Infest Command Centre |
||
NOTES |
- |
|||
|
NAME |
Swarm |
||
ROLE
|
Protector |
|||
WEAPON |
- |
|
||
SKILLS |
·
Cloaking Field |
·
Effect of the
“Dark Swarm”-Spell |
||
NOTES |
·
Cloaking Field of the Arbiter makes it
very good addition to any kind of troops ·
With the “Dark Swarm”-Effect you can
protect your ground troops against enemy fire |
|||
|
NAME |
Resource
Canal |
|
ROLE
|
Resource
Controller |
||
WEAPON
|
- |
G |
|
SKILLS
|
·
Morph back to Drone |
||
NOTES
|
·
Ideal for fast expands ·
When you gonna lost your expand, call
back your drones and morph the Canal back to a drone |
|
NAME |
Overmind |
|||
ROLE
|
Unit
Producer |
||||
WEAPON
|
- |
G |
|||
UNITS
|
·
InfestedTerran ·
Underlord |
·
Dark Swarm ·
Cerebullum |
·
Demoness ·
Behemoth |
||
NOTES
|
·
Each unit has its own requirements |
||||
|
NAME |
Blade
Queen Nest |
||
ROLE
|
Required
for Demoness/Cerebullum and Spells |
|||
WEAPON
|
- |
G |
||
EVOLVE
|
·
Mealstrom |
·
Restoration |
||
NOTES
|
- |
|||
|
NAME |
Rejuvenator |
|
ROLE
|
Healing
Beacon |
||
WEAPON
|
- |
G |
|
SKILLS
|
·
Healing Units |
||
NOTES
|
·
Units just have to be above the
Rejuvenator to be healed with a very high speed ·
Has energy |